This week I released under the banner. The announcement post can be found here.

Tl;dr provides the and protocol over a peer-to-peer WebRTC connection with a fallback to server-based communication when clients do not support WebRTC. The snake game on the home page of this blog uses the library to setup two-player games by pairing clients as they connect to the server and allowing them to practise the game while they wait for a partner to join.